We seek now that which was not meant to be sought. Horrors, monsters, vile creatures of the night, unquiet souls, sorcerous abominations, the unjustly cast out and flesh-hungry predators.Read More
One year ago yesterday, I released the very first issue of Worlds Without Master. Twelve months, five issues, and an Epimas Annex later, here we stand. It is a prime moment for reflection and celebration.Read More
It is raining. A distant bell tolls, accompanied by thunder. Then the three most harrowing notes known to all of mortal kind split the air and we are at once transported.
Music is a portal. And we are seeking new paths to strange and wondrous worlds. Continuing our monthly challenges at the Swords Without Master G+ Community, September will be the month of song. Musical eidolons and simulacra, for rogue and tale alike. Bring us your metal, you prog, your hip-hop, whatever sings sword and sorcery to you. What is the soundtrack to your game?Read More
Originally posted April 8th, 2014, on G+, this is the second of my postmortems on Worlds Without Master, featuring issue three and the game Swords Without Master contained therein. Edited just a bit to fit new formatting and to update links.Read More
A tradition of brunch and sorcery is born. Inspired by a childhood filled with Thundarrs, Blackstars, Galtars and He-Men, we're bringing the weird fantasy back to the weekend morning.
Over on the G+ Swords Without Master community, every Sunday morning, we're gathering into online hangouts to play weekly games. All are invited. No experience with the game necessary (though it might help if you've read it).Read More
Originally posted November 6th, 2013, on G+, this is where I began talking about the business of putting out an issue of Worlds Without Master. It's reposted here with the only alterations being a little formatting and a grand updating of links.Read More
Back in December of 2013, very shortly after the release of the second issue of Worlds Without Master, I made this post explaining some of the math behind Wolfspell that made its central mechanic so alluring to me. Below is a very subtly revised version of the post. I've been thinking a lot about this trick lately in the context of yet another game design. I do not know as of yet if that that game will see the light of day, but I'm fairly confident Wolfspell will not be my last game to use these dice.Read More
When I first made this post in December of 2013, Worlds Without Master had only two issues under its belt. It's been six months, two issues and a holiday annex since then and I've learn quite a lot in the meantime, but none of it contradicts what I say below. In particular I feel the "Wait Not for Your Audience!" section has panned out quite nicely. As of June 12th, 2014, Beatrice is up to $91.25 per comic, which means she has gained, on average, $40/month worth of pledges per month. Personally, Worlds Without Master has grown a little over $300 in pledges over the same time period (about $50/issue per month). That's some thrilling acceleration taking us to interesting places.Read More