Rogue Scroll: Swords Without Overplayer

Rogue Scroll: Swords Without Overplayer

Rogue Scroll is a little something I cooked up in my alchemical laboratory last week. A bare-bones version of Swords Without Master that fits on a single page. It’s got the rules for conjuring up some Rogues and running them through a bunch of Rogues’ Phases while collection Motifs. But there are no Morals, no Mysteries, no Perilous or Discovery Phases, and perhaps most importantly, no Overplayer.

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The Dreaded Issue 10 Is Upon Us

The Dreaded Issue 10 Is Upon Us

At very long last, Issue 10 has been released! Bound within this 42-page PDF tome you will discover:

  • "Because I Clasp the Clouds As Mine," a tale of a shifting identity by Osmond Arnesto.
  • "The Hoard of Yengra," a tale of commerce and justice by Epidiah Ravachol.
  • Illustrations by Wendy MartinVlada Monakhova, and Tiffany Turrill.
  • Another installment of Bryant Paul Johnson's comic Oh, the Beating Drum!
  • The Dread Geas of Duke Vulku, a game of horror and wonder based on the game Dread by the original author, Epidiah Ravachol.
  • A miscellany of delays and distractions for any journey.
  • And full-color cover art by Jabari Weathers.
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Mayhaps You Have Heard About Swords Without Master

Mayhaps You Have Heard About Swords Without Master

It could be that you are here, perusing this very page, because a companion showed you a certain post on The Guardian's website about the joys of reading roleplaying games. Or you are here because a fellow adventurer wishes to dig into this new game they have unearthed. Or you have found your way here through your own unguided and unprovoked exploration. I will not question your ways.

You have come seeking wonder and adventure...

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September Eidolon & Simulacrum Challenge

September Eidolon & Simulacrum Challenge

It is raining. A distant bell tolls, accompanied by thunder. Then the three most harrowing notes known to all of mortal kind split the air and we are at once transported.

Music is a portal. And we are seeking new paths to strange and wondrous worlds. Continuing our monthly challenges at the Swords Without Master G+ Community, September will be the month of song. Musical eidolons and simulacra, for rogue and tale alike. Bring us your metal, you prog, your hip-hop, whatever sings sword and sorcery to you. What is the soundtrack to your game?

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Sunday Morning Swords

Sunday Morning Swords

A tradition of brunch and sorcery is born. Inspired by a childhood filled with Thundarrs, Blackstars, Galtars and He-Men, we're bringing the weird fantasy back to the weekend morning.

Over on the G+ Swords Without Master community, every Sunday morning, we're gathering into online hangouts to play weekly games. All are invited. No experience with the game necessary (though it might help if you've read it).

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Revisiting the Classics: "Geeking Out About the Dice in Wolfspell"

Revisiting the Classics: "Geeking Out About the Dice in Wolfspell"

Back in December of 2013, very shortly after the release of the second issue of Worlds Without Master, I made this post explaining some of the math behind Wolfspell that made its central mechanic so alluring to me. Below is a very subtly revised version of the post. I've been thinking a lot about this trick lately in the context of yet another game design. I do not know as of yet if that that game will see the light of day, but I'm fairly confident Wolfspell will not be my last game to use these dice.

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