This issue brings you necromancy, a game to play with fire, and all manner of experiences one can encounter in the dark.Read More
At dawn tomorrow, we will see the rise of the second annual Worldwide Short Story Reading Month—wherein folks read a new short story every day for the entire month of November.
To mark this solemn occasion, the entire back catalog is going on sale. From now until the end of Worldwide Short Story Reading Month, save 25% on the purchase of any and all Worlds Without Master back issues with the coupon code WoShoStoReMo.Read More
Yesterday we looked back on the first year's worth of Worlds Without Master, with particular attention paid to how viable it has been as a publishing model. You can read about that here, but the gist of it is that, for my purposes, the ezine is fairly sound.
Now our starry eyes shall look back to the very origin of each issue. How do I make the decisions I do? Where does the Patron Horde's hoard go?Read More
One year ago yesterday, I released the very first issue of Worlds Without Master. Twelve months, five issues, and an Epimas Annex later, here we stand. It is a prime moment for reflection and celebration.Read More
It is raining. A distant bell tolls, accompanied by thunder. Then the three most harrowing notes known to all of mortal kind split the air and we are at once transported.
Music is a portal. And we are seeking new paths to strange and wondrous worlds. Continuing our monthly challenges at the Swords Without Master G+ Community, September will be the month of song. Musical eidolons and simulacra, for rogue and tale alike. Bring us your metal, you prog, your hip-hop, whatever sings sword and sorcery to you. What is the soundtrack to your game?Read More
Originally posted April 8th, 2014, on G+, this is the second of my postmortems on Worlds Without Master, featuring issue three and the game Swords Without Master contained therein. Edited just a bit to fit new formatting and to update links.Read More
A tradition of brunch and sorcery is born. Inspired by a childhood filled with Thundarrs, Blackstars, Galtars and He-Men, we're bringing the weird fantasy back to the weekend morning.
Over on the G+ Swords Without Master community, every Sunday morning, we're gathering into online hangouts to play weekly games. All are invited. No experience with the game necessary (though it might help if you've read it).Read More
Originally posted November 6th, 2013, on G+, this is where I began talking about the business of putting out an issue of Worlds Without Master. It's reposted here with the only alterations being a little formatting and a grand updating of links.Read More
Back in December of 2013, very shortly after the release of the second issue of Worlds Without Master, I made this post explaining some of the math behind Wolfspell that made its central mechanic so alluring to me. Below is a very subtly revised version of the post. I've been thinking a lot about this trick lately in the context of yet another game design. I do not know as of yet if that that game will see the light of day, but I'm fairly confident Wolfspell will not be my last game to use these dice.Read More
When I first made this post in December of 2013, Worlds Without Master had only two issues under its belt. It's been six months, two issues and a holiday annex since then and I've learn quite a lot in the meantime, but none of it contradicts what I say below. In particular I feel the "Wait Not for Your Audience!" section has panned out quite nicely. As of June 12th, 2014, Beatrice is up to $91.25 per comic, which means she has gained, on average, $40/month worth of pledges per month. Personally, Worlds Without Master has grown a little over $300 in pledges over the same time period (about $50/issue per month). That's some thrilling acceleration taking us to interesting places.Read More