The Drum the Beats On and On and On
/Bryant Paul Johnson's "Oh, the Beating Drum!" will return again with glimpse into the real lives of real adventurers. This time, with extra puma.
Read MoreAn Adventure Fiction & Gaming Magazine
Bryant Paul Johnson's "Oh, the Beating Drum!" will return again with glimpse into the real lives of real adventurers. This time, with extra puma.
Read MoreA new month has arrived and so has a new Eidolon & Simulacrum Challenge over on the Swords Without Master G+ Community. This month, in the spirit of the childhoods that inspired Sunday Morning Swords the challenge is to create a rogue featuring an action figure as an eidolon or simulacrum.
Read MoreOriginally posted April 8th, 2014, on G+, this is the second of my postmortems on Worlds Without Master, featuring issue three and the game Swords Without Master contained therein. Edited just a bit to fit new formatting and to update links.
Read MoreA tradition of brunch and sorcery is born. Inspired by a childhood filled with Thundarrs, Blackstars, Galtars and He-Men, we're bringing the weird fantasy back to the weekend morning.
Over on the G+ Swords Without Master community, every Sunday morning, we're gathering into online hangouts to play weekly games. All are invited. No experience with the game necessary (though it might help if you've read it).
Read MoreOriginally posted November 6th, 2013, on G+, this is where I began talking about the business of putting out an issue of Worlds Without Master. It's reposted here with the only alterations being a little formatting and a grand updating of links.
Read MoreOver on the Swords Without Master G+ community, we are seeking adventure in the environs of this planet Earth.
Read MoreBack in December of 2013, very shortly after the release of the second issue of Worlds Without Master, I made this post explaining some of the math behind Wolfspell that made its central mechanic so alluring to me. Below is a very subtly revised version of the post. I've been thinking a lot about this trick lately in the context of yet another game design. I do not know as of yet if that that game will see the light of day, but I'm fairly confident Wolfspell will not be my last game to use these dice.
Read MoreBehold! Rising over the Internet like a wizard's eyrie—a new home for Worlds Without Master.
Read MoreWhen I first made this post in December of 2013, Worlds Without Master had only two issues under its belt. It's been six months, two issues and a holiday annex since then and I've learn quite a lot in the meantime, but none of it contradicts what I say below. In particular I feel the "Wait Not for Your Audience!" section has panned out quite nicely. As of June 12th, 2014, Beatrice is up to $91.25 per comic, which means she has gained, on average, $40/month worth of pledges per month. Personally, Worlds Without Master has grown a little over $300 in pledges over the same time period (about $50/issue per month). That's some thrilling acceleration taking us to interesting places.
Read MoreTwo days ago, doing a Google news search for "Worlds Without Master" would have yielded nothing. Not today! Assuming, of course, today is the 14th of June, 2014. Otherwise, no guarantees.
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