A 48-page PDF including:
- "A Slaying in Smoke," a story about cults and fashion, by Epidiah Ravachol.
- "In Taruve: the Merchant Train" another tale of Jakko Orange and his "niece" Tam-tam by D. Vincent Baker.
- Illustrations by Steven Austin, Jeremy Duncan, Ed Heil, Storn Cook, and Chris L. Kimball.
- More "Oh, the Beating Drum!" from Bryant Paul Johnson.
- And Swords Without Master. a sword & sorcery roleplaying game by Epidiah Ravachol.
Swords Without Master
Gather writing implements, scraps of paper, three or four of your cohorts, and two six-sided dice that you can easily tell apart to a table. A mahogany table adorned with thick, greasy candles and five human skulls. Failing that, a stout oaken table near a glowing hearth, replete with ale-filled steins and a succulent roast. Or, if you prefer, a tabletop chipped whole from a single obsidian stone, placed on the back of a coiled serpent of silver in a room high in a lonely tower shrouded in a prismatic fog.
Swords Without Master is a game of adventure, violence and wonder. Become rogues in a world of swords and sorcery, living by your wits and prowess, plunging into the unknown, and seizing from it untold treasures.
- Found in Volume 1, Issue 3.
- For 4-5 players.
- Written & designed by Epidiah Ravachol.
- Illustrated by Storn Cook, Ed Heil & Christopher Kimball.
- The Swords Without Master Community.
- "The City of Fire & Coin," a free introductory adventure with all the rules you need to play.
- And other free Swords Without Master resources.
A 23-page PDF including:
- "From Salted Earth," a tale of necromancy and redemption by Evan Dicken.
- "The Pebble Ballad," an epistolary tale of century-spanning sorcery by Epidiah Ravachol.
- Illustrations by Delfino Falciani, Ed Heil, and Eric Quigley.
- Yet another episode of "Oh, the Beating Drum!" a comic by Bryant Paul Johnson.
- A Scoundrel in the Deep, a game of darkness and fire by Renato Ramonda and Flavio Mortarino.
- A miscellany of experiences unseen.
- And full-color cover art by Jeff Brown.
A Scoundrel in the Deep
“…My lamp dwindles. Tired and hungry, I must scramble in pitch dark, only a few matches in my pocket separate me from endless inky blackness. My fate is in my own hands.”
A Scoundrel in the Deep is a collaborative storytelling game for two adults, a matchbox, and an ashtray.
- Found in Volume 1, Issue 6.
- For 2 players.
- Designed by Renato Ramonda.
- Developed by Flavio Mortarino.
- Illustrated by Ed Heil.
A 29-page PDF including:
- "The Trial of the Crimson Ribbon," a tale of insufferable and indomitable curses by Jason Keeley.
- "Day of the Coward," a tale of survival in an altered state of consciousness by Epidiah Ravachol.
- Illustrations by Russell Ashley, Juan Ochoa, and Manuela Soriani.
- The continuing adventures of adventurers in the latest installment of "Oh, the Beating Drum!" by Bryant Paul Johnson.
- Sorceress Bloody Sorceress, a game of intrigue, murder and, of course, sorcery by Epidiah Ravachol.
- And a miscellany of repasts nourishing and nefarious.
Sorceress Bloody Sorceress
Once received, the invitation—delivered through the song of a magpie—cannot be ignored. And so, with trepidation and outright dread, the guests gather to the table of the sorceress, high upon her drafty tower.
Sorceress Bloody Sorceress is a game of intrigue, murder, and dinner parties with unwanted guests.
- Found in Volume 1, Issue 5.
- For 3+ players.
- Written & designed by Epidiah Ravachol.
- Illustrated by Manuela Soriani.
A 22-page PDF including:
- “In Ssef Seat: the Cannibal Queen,” a tale of dark debauchery from D. Vincent Baker and the debut adventure of the scofflaw Jakko Orange;
- "Strange Bireme," a tale of fishermen and stars featuring Manyara & Snorri written by Epidiah Ravachol;
- Enter the Avenger, a roleplaying game of swords, sorcery, and the troubling insecurities of vengeance by Rafu (Raffaele Manzo);
- Illustrations from Ed Heil, Storn Cook, and Tazio Bettin;
- "Oh, the Beating Drum!" a sword & sorcery comic from Bryant Paul Johnson;
- And a miscellany of wondrous sights.
Enter the Avenger
“…a grey-haired witch-knight still bound by a pledge of fealty to two masters—one mundane and one supernatural—who both failed to honor their side of the oath."
Enter the Avenger is a game about vengeance and its uncertainties.
- Found in Volume 1, Issue 1.
- For 3+ players.
- Written & designed by Rafu.
- Illustrated by Tazio Bettin.
- "See New Places, Meet Interesting People & Visit Retribution Upon Them" supplement found in Volume 1, Issue 4.
- Available for free online here.
A 26-page PDF including:
"One Winter's Due," a story about vengeance, family and crossed oaths, by Epidiah Ravachol.
"Historia Imperio--Part 1," the beginning of the history of Keith Senkowski's Conspiracy of Shadows world, fiction and cartography by Keith himself.
Wolfspell, a roleplaying game about wolves with the human blood in their veins, by Epidiah Ravachol.
Illustrations by Shel Kahn, Delfino Falciani, and Andrew DeFelice.
Yet another installment of "Oh, the Beating Drum!" a comic about the everyday life of adventurers by Bryant Paul Johnson.
And a miscellany of ill omens.
Wolfspell
The augurs dictate that only fang and claw will rend your destiny. You will be reborn as beast to fulfill the prophecy.
Wolfspell is a game about stalwart adventurers who have been transmogrified into wolves in order to complete a geas or grim task set before them.
- Found in Volume 1, Issue 2.
- For 3-6 players.
- Written & designed by Epidiah Ravachol.
- Illustrated by Andrew DeFelice.